It can sometimes be tough to make out exactly what's on the screen, and movement can sometimes be a bit janky. Some of the minor or one-shot characters definitely sound like filler. They aren't distracting, but they aren't special. However, not everything is quite as polished as it should be. It's fully voiced, and lots of little graphical details stand out. Developer Action Squad Studios went all out to make this game the biggest it could be. There are a few issues that crop up in Iron Danger that aren't really the game's fault. This means "replaying" several skirmishes to find the right combination to mitigate (or avoid as much as possible) the damage your characters take. You'll be rewinding, switching between characters, reassigning orders, and doing everything you can to keep your team out of danger. These tactical jumps form the core of pretty much the entirety of Iron Danger. If Kipuna enchants his weapon with fire magic before he does this, he'll also light all those enemies on fire.įiguring out your favorite strategies and most powerful combinations (and manipulating time to make sure you're in the situation to use them) is key to success in Iron Danger. Some of those abilities can be combined: Topi, for example, has a powerful Earthquake skill where he strikes the ground and knocks over all enemies in a radius around him. On top of all that, each character has unlockable abilities that you'll access as you move through the story. If too many enemies appear all at once, you can rewind a few seconds to get out of your precarious situation. This will leave them wide open for a counterattack. If an enemy attacks quickly, you can rewind a bit to block just before they strike. You can also use the mouse wheel to rewind or fast forward time. Each of these lines is broken into half-second increments, called "Heartbeats." Using these meters, you'll set up orders and try to defeat your enemies.Įach move takes a set number of heartbeats to complete, and you'll respond to enemy attacks and traps through these orders. Small lines appear at the bottom of the screen, coinciding with each character. When you enter combat, you switch from real-time to the game's turn-based "Trance" mode. Iron Danger's time mechanic has to do most of the heavy lifting. It's a concise little yarn that you'll want to see through until the end because it's just-different-enough, but the focus is more on the tactics and gameplay. They are both familiar characters and gaming roles, but with enough wrinkles to keep things interesting. You'll meet other characters throughout your journey, but these two are definitely the story's central elements. Topi typically draws attacks and blocks, while Kipuna rains fire from above. Shortly after the game begins, Kipuna is imbued with magical abilities: She is the reason you can rewind time and wield fire. It's set against a unique-but-familiar backdrop, with steampunk elements and nods toward Scandinavian mythology.Īt the beginning of the game, you are given control of a soldier named Topi and a young girl named Kipuna. Iron Danger Review: Rewound TacticsĪt its core, Iron Danger is a turn-based combat game disguised as an action RPG. Better yet, stop short of the field and light it on fire you don't even have to risk taking small damage if you already know where your foes are. If your character is ambushed and killed by enemies hiding in tall grass, just jump back a bit and change your movement pattern so you aren't surrounded. This is all by design, though, because Iron Danger equips you with the ultimate defensive and tactical move: the ability to rewind time.
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